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Few years ago, the author of KataGo tried to solve one of the hardest handcrafted problem in Go using AI[1]. In the article, he pointed out that the engine had
by Lyanden 4y ago
Few years ago, the author of KataGo tried to solve one of the hardest handcrafted problem in Go using AI[1]. In the article, he pointed out that the engine had noticeable weakness of solving large scale fight and resolving odd shapes.
I think the study confirms that weakness, and I am surprised that the tactics (to setup the circumstance for exploit) are easy to understand because those are actually being commonly taught to be strategic blunders to avoid. E.g. allows a group to be completely surround in early game is highly inefficient, even if the group survives with 2 eyes, it's only netting 2 points.
[1] https://blog.janestreet.com/deep-learning-the-hardest-go-problem-in-the-world/ https://blog.janestreet.com/deep-learning-the-hardest-go-pro...