2 ms·
> However, there's an entire additional dimension missing from this discussion so far - latency. When paired with original game hardware up until the 16-bit era
by yamtaddle 4y ago
> However, there's an entire additional dimension missing from this discussion so far - latency. When paired with original game hardware up until the 16-bit era or so, CRTs offer close to a true zero latency experience.
It's hard to even match the input latency and general responsiveness of an NES hooked to a CRT TV with a composite cable with modern hardware, let alone something more-integrated.
My usual test is "is it very, very hard to get past Piston Honda on Punch Out?" Often, with an initial, naive set-up, it's nearly impossible. Get it dialed in a little and he becomes easy (if you spent like a billion hours playing that game as a kid, anyway). But with many display + computer + controller combos it's just impossible to get it close enough to right, no matter how you tune it.
That's my test because it's really easy to tell if the latency is bad, but if it is I'll find myself falling off things constantly in Mario, too, it's just harder to tell if I'm playing poorly or if the system's the problem. The NES is hard enough, add just a little latency and it's hellish.