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> Though it would be nice if everyone could get on an open standard, like [OpenXR] Isn't this already the case? As far as I'm aware all major headsets support
by dns_snek 4y ago
> Though it would be nice if everyone could get on an open standard, like [OpenXR]
Isn't this already the case? As far as I'm aware all major headsets support OpenXR, it's the games that are lagging behind. Hopefully this is going to include Apple, of course.
- verdverm 4y agoYou're right about headsets, it's more about the tools for building that need to be on standards. This is where the pain comes for developers. It's like iOS v Android v web, we have to build 3 frontends today. With VR/XR that pain could be worse, because the libraries and modalities can add to the complexity. I suspect this will come down to Apple deciding if they want to play nice with everyone or build a moat by making snowflakes. Maybe our tools like Unity can manage this, to reduce the pain...?