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> My thing is, no matter what it is, it's a solution without a problem. Gorilla Tag has hit 760,000 daily players and $26 million in free-to-play buy-a-hat rev
by crooked-v 4y ago
> My thing is, no matter what it is, it's a solution without a problem.
Gorilla Tag has hit 760,000 daily players and $26 million in free-to-play buy-a-hat revenue in December [1], and that's with the many, many issues that come with playing a physically active game while wearing a current-gen VR headset. Anything Apple comes out with now will be too expensive for that market, but there's definitely a market there, and I think it's more limited by the physical weight and display quality of the headsets than by anything else.
[1]: https://mpost.io/vr-game-gorilla-tag-reached-26-million-in-sales-on-quest-app-lab/ https://mpost.io/vr-game-gorilla-tag-reached-26-million-in-s...
- latchkey 4y agoWoah, first time I've heard of Gorilla Tag... hilarious that they did away with the "pants issue" by just deleting everything below the waist. https://www.youtube.com/watch?v=o8IDJq0tvsw https://www.youtube.com/watch?v=o8IDJq0tvsw
- crooked-v 4y agoThe half-body is less about that, and more about how your locomotion method is entirely by walking on (or climbing with) your hands. Part of the meteoric growth of the userbase is that this seems to also nigh-eliminate nausea issues with smooth movement for most people, so somebody new to VR can jump into an active game without having a negative reaction.