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I largely agree with what you’ve written. I love my Quest 2 even though I own other headsets, but I feel that the Quest Pro is largely a failure. How you market
by chaostheory 4y ago
I largely agree with what you’ve written. I love my Quest 2 even though I own other headsets, but I feel that the Quest Pro is largely a failure. How you market a headset with a PPD of only 22 as a headset for work? 35 PPD is the minimum if you want to read text. The only headset capable of that is the $1999 Varjo Aero. What’s even more puzzling is that there’s currently no good way of extending the Quest Pro’s battery life
Edit: The pro new controllers are nice, but I have no clue how they will enhance work when your hands will likely be in front of you compared to either gaming or fitness. They should have kept the focus on the headset itself and saved the controllers for the Quest 3 release.
Whether Meta and the other manufacturers will admit it or not, they need Apple to make VR & AR acceptable to the masses and workplaces. Despite the name change, meta still cannot escape its past yet. The Quest 2 is a revolutionary consumer device that is largely ignored because of meta’s poor public image
- dagmx 4y agoI would argue the Quest 2 isn’t ignored because of Meta. Most people wouldn’t care imho. The bigger issue is that it targets gamers, and only gamers. The few fitness things on there are gaming related and the social stuff doesn’t appeal to people outside existing users. The problem in my mind, and clearly in Metas given the Quest Pro, is that they need broader appeal.
- chaostheory 4y agoNearly every game is a cardio workout though. It’s actually my primary use case for the Quest 2. I’ve never been more fit in my life cardio wise. You still have a point. I know people who are indifferent to meta, yet they still are hesitant to even try it. I feel that they’re intimidated by the headset form factor.