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I hope they advance the state of the art for software in XR. The BS-Beyond has proven how good Hardware can be. Now we just need Apple Spatial Software to show
by koolala 4y ago
I hope they advance the state of the art for software in XR. The BS-Beyond has proven how good Hardware can be. Now we just need Apple Spatial Software to show how good Software can be.
- deleted 4y ago[deleted]
- verdverm 4y agoMicrosoft MRTK is a great display of the possibilities. Super disappointing they nuked that team recently... https://github.com/microsoft/MixedRealityToolkit-Unity https://github.com/microsoft/MixedRealityToolkit-Unity Though it would be nice if everyone could get on an open standard, like https://www.khronos.org/openxr/ https://www.khronos.org/openxr/ The big question I have about the future of AR/VR/XR is how do we have shared experiences across devices without putting significant compatibility code on the developers?
- astlouis44 4y agoWebXR is the ultimate open standard we need everyone getting on board with, Apple included.
- verdverm 4y agoWebXR seems to be limited to targeting browser technology. The standard should address more than browsers, as OpenXR does, which includes WebXR in the stack. WebXR is not appropriate for Unity / Unreal based stacks I think that gaming platforms, because they have long had to deal with the confluence of multi-user, low-latency, permissioned systems, are better poised to be the basis for shared experiences in XR
- dns_snek 4y ago> Though it would be nice if everyone could get on an open standard, like [OpenXR] Isn't this already the case? As far as I'm aware all major headsets support OpenXR, it's the games that are lagging behind. Hopefully this is going to include Apple, of course.
- verdverm 4y agoYou're right about headsets, it's more about the tools for building that need to be on standards. This is where the pain comes for developers. It's like iOS v Android v web, we have to build 3 frontends today. With VR/XR that pain could be worse, because the libraries and modalities can add to the complexity. I suspect this will come down to Apple deciding if they want to play nice with everyone or build a moat by making snowflakes. Maybe our tools like Unity can manage this, to reduce the pain...?
- FormFollowsFunc 4y agoHopefully they have been working away on RealityKit. The current version seems to be far from complete.