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This looks fantastic. I haven't made any games since back in the Flash era. Back then, there were several challenges which presented themselves in the realm of
by what-no-tests 4y ago
This looks fantastic. I haven't made any games since back in the Flash era. Back then, there were several challenges which presented themselves in the realm of "state management".
Can anyone comment on state management using Godot, vs how state is managed in ReactJS using Redux, for example?
UPDATE: I see this link [0] about state but it refers to a previous version of Godot:
[0] - https://docs.godotengine.org/en/3.2/tutorials/misc/state_design_pattern.html https://docs.godotengine.org/en/3.2/tutorials/misc/state_des...
- adenozine 4y agoEver looked at OpenFL? https://www.openfl.org/ https://www.openfl.org/ Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard. I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.