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This is actually a problem plaguing old ports of Japanese video games, sometimes even to this day. The reason for this is that Japan uses a mixture of symbols
by cyborgx7 4y ago
This is actually a problem plaguing old ports of Japanese video games, sometimes even to this day.
The reason for this is that Japan uses a mixture of symbols that represent entire syllables (hiragana, katakana) and symbols that represent entire concepts (kanji). So they have a much higher density of information per symbol, at the expense of having a lot more symbols.
Then, when the game gets localized, input fields for names and spacing for text displays are way too short for languages written in the latin alphabet.
I assume it's a similar cause here.
- jeroenhd 4y agoFor passwords this doesn't work, as the Japanese IME requires visual feedback to pick the right characters. As far as I understand, password fields don't support foreign script very well. For other inputs like names you're definitely right, though.