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Interesting. This is similar to a common optimization in the genre of city builders with walkers, like Caesar or Pharaoh. In these games, buildings like a marke
by tetha 4y ago
Interesting. This is similar to a common optimization in the genre of city builders with walkers, like Caesar or Pharaoh. In these games, buildings like a market or a temple spawn walkers, which walk on roads and distribute services and goods to tents and houses they walk past.
An important optimization in these games is to avoid crossroads and junctions, because walkers tend to randomly choose a direction at junctions. This would make it a coin flip which of the two roads would get food or religious services, possibly causing all kinds of chaos. One of the best layouts as far as I recall was just a big block with a circular road going around it, because this forced the walkers to walk past all buildings in the block reliably.
- casenmgreen 4y agoExactly. This is what you end up having to do in SC2K. You must direct the traffic, by not offering junctions.
- lelandfe 4y agoHeads up that the Pharaoh remake released today: https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/ https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era...
- neura 4y agoSaw this. Really looking forward to checking it out for the very topics being discussed here. I love looking at how different teams implement these details. Is it just faked enough to be visually pleasing or do they really have each visual actor in the world doing the real work. :D Used to love playing with these details in the old version of Pharoah and Caesar.