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> You could finally rely on client-side processing to deal poker hands and process game states without a central server, for example. Interesting. I had given
by 8n4vidtmkvmk 4y ago
> You could finally rely on client-side processing to deal poker hands and process game states without a central server, for example.
Interesting. I had given up on that idea. Not just for poker, but MMOs n stuff. Figured anything of importance had to run server-side.
- noduerme 4y agoit does. But if you could drop an encrypted VM on each client - where the instructions and responses were encrypted, and even frozen/dumped states were encrypted... you'd finally have no need for centralized game servers to arbitrate who sees which part of a hidden state. You could put every player's secrets, and the secrets of the game state, on each client and use their processing in parallel.