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> In other words: SimCity deliberately misleads players about parking because if they showed parking in its true dimensions, it might make dysfunctional land u
by rendaw 4y ago
> In other words: SimCity deliberately misleads players about parking because if they showed parking in its true dimensions, it might make dysfunctional land use patterns look (and act) dysfunctional.
> And we can't have that.
That seems like a fairly bad faith reading of the interview comments. In SC2K you only have so many pixels per building. Even the newer sim cities are not proportional, it's not like looking at a satellite map.
- Sakos 4y agoSimcity (originally) was based on problematic books like Urban Dynamics (https://www.polygon.com/videos/2021/4/1/22352583/simcity-hidden-politics-ideology-urban-dynamics https://www.polygon.com/videos/2021/4/1/22352583/simcity-hid...), which has heavily influenced every other city builder ever since. I don't think things like the lack of parking are an accident. I wouldn't be surprised if real harm caused by social policy/planning could be traced to some degree to Simcity. Further reading: https://logicmag.io/play/model-metropolis/ https://logicmag.io/play/model-metropolis/
- CalRobert 4y agoAnd if it were a simulation most of the pixels would be parking lots instead of buildings.