3 ms·
> Analysis of player win/loss ratios clearly shows that all players win roughly 50% of games, regardless of their "skill". That's not an eSport. That's a slot m
by maerF0x0 4y ago
> Analysis of player win/loss ratios clearly shows that all players win roughly 50% of games, regardless of their "skill". That's not an eSport. That's a slot machine.
> The average win rate for a brand new player is 56%. The average win rate for the best players is 53%.
Uh, that also could mean really fantastic player matching. A good match would be one in which it's unclear who would win. If the skew is too great then new players get discouraged (lose all the time) and/or skilled players get bored (they win 99% of the time) .
- AYoung010 4y agoMy anecdotal experience with competitive games has been that the top ~15% of players generally have a winrate >50%, with the top 1-5% usually clearing 55%, especially where some skill-indicative metric is used to do matchmaking. The fact that winrate is 50% across the board implies that they are somehow fixing matches, or (as the author states) simply banning their most skilled players.
- BugsJustFindMe 4y agoExcept that the specific claim is that it's greater than 50% in those categories, not 50% across the board.