3 ms·
It seems inherently difficult to define strict categories around the soft constraints that you are listing. But it would be interesting to try to approximate s
by nequo 4y ago
It seems inherently difficult to define strict categories around the soft constraints that you are listing.
But it would be interesting to try to approximate something like those categories. The project repo[1] contains the following call for idiomatic code:
Please, people ask to see more "idiomatic" programs —
- we already have enough exhaustively optimized Rust and C programs.
- we already have enough hand-written vector SIMD and "unsafe" programs.
Thank you.
[1] https://salsa.debian.org/benchmarksgame-team/benchmarksgame https://salsa.debian.org/benchmarksgame-team/benchmarksgame