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What are you using for rendering out of curiosity? Doing it raw? Vulcan? DirectX? OGL?
by runevault 4y ago
What are you using for rendering out of curiosity? Doing it raw? Vulcan? DirectX? OGL?
- bob1029 4y agoRaw. Software only. Pixel shading is done in code with methods defined per scene object. The delivery to eyeballs is via streaming images to browser over web socket. Absolutely no GPU is required (this is a central design objective).
- runevault 4y agoThat's really fascinating, thanks for the details!