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Prerecording VA with AI is one thing (and is super cool and practical right now), generating it on the fly is a whole different can of worms. Its gonna be a so
by brucethemoose2 4y ago
Prerecording VA with AI is one thing (and is super cool and practical right now), generating it on the fly is a whole different can of worms.
Its gonna be a some time before the "baseline" console/PC is fast enough to run a game, language model and voice model all at the same time.
And it may take even longer for software support to be put in place and for devs to actually use it. Unity doesn't even natively support Opus right now, which would dramatically reduce VA filesizes
- yieldcrv 4y agookay there are many baby steps before this future for example: - simply pre-rendering scripted responses using voice models. same audio files, large games. no voice actors. - the same thing without QA even checking if the voices sound good - larger scripts but internet connected doing the voices in the cloud - language and voice models, internet connected rendered at the data center - a smaller set of prerendered voices offline, a larger set when internet connected - all coming client side