10 ms·
If they start using AI to enhance all the old games, we won't need new games because the old ones were better.
by rhacker 4y ago
If they start using AI to enhance all the old games, we won't need new games because the old ones were better.
- laserdancepony 4y agoMorrowind will still not be popular with younger players. I imagine the lack of fast travel, map markers and the class/skill system is just too much for most.
- entropicdrifter 4y agoPart of the game is learning how to figure out what the fuck you're supposed to do. I love immersive sim games. Miss back in the day when we didn't have maps for dungeons and you were supposed to be drawing a map on paper. I never did, as a little kid I just learned how to memorize dungeon layouts really well and now I memorize any place I go on foot.
- tekmate 4y agojust brand it "the dark souls of x" and young players won't be bothered by complexity
- herculity275 4y agoI mean the open world design philosophy in Elden Ring is not too dissimilar to Morrowind's and it was a massive hit. What really needs updating is the combat system, it wasn't great when the game came out and it aged horribly.
- bigbillheck 4y agoI haven't played Morrowind, but Elden Ring has both map markers and fast travel.
- dharmab 4y agoMorrowind is similar, with map markers for major landmarks and diegetic fast travel, but still requiring the player to explore and orient to find quest objectives.
- tsgagnon 4y agoThe visuals are pretty rough and the map is small. The map size actually is a blessing though since your character moves at a snails pace. The gameplay, especially from a melee perspective, is rough at best, and directly unfun at its worst.
- out_of_protocol 4y ago> character moves at a snails pace. Boots of blinding speed to the rescue! No idea why authors think it was good idea to make default speed so low and lock game-fixing item behind some random-looking quest in the middle of nowhere
- linuxftw 4y agoThat was the beauty of the game. You could randomly find amazing things.
- Arrath 4y agoA case of limitations working in concert. The rather oppressive distance fog helped conceal just how small the world was, and it felt a lot more expansive thanks to the slower pace of the game. No sprinting, no mounts, no fast-travel-from-anywhere (beyond mark/recall and the teleport to temple spells) and the in-game fast travel systems were varied, thought out and well placed. Having to plan a route of mage guild teleports, boat rides, stilt striders, and/or the teleportation complexes helped immerse the player in the world.
- pathartl 4y agoYep, my first TES was Oblivion and I loved it so much that I tried going back to Morrowind. I don't mind having to read and I don't mind walking, but holy hell the combat makes the game almost inaccessible.
- babypuncher 4y agoI think younger players can get over those things. The dealbreaker with Morrowind is the incredibly clunky and frustrating combat system. It presents as a real time first-person action game, but almost every action you take in a combat scenario is governed my hidden die rolls. When a player swings their sword and they see it visibly clip through an enemy, but the die roll calls it a miss, the player feels like they've been cheated by the system. The combat in this game was considered rough when it was new, and it has only aged like milk since then.
- godshatter 4y agoIf they had simply shown "hit" or "miss" when the weapon was used, it would have been less frustrating, I think. Even if it still intersects the character model, you would at least know the miss was intentional and not a bug.
- causi 4y agoI gotta admit, as someone whose first Morrowind experience was on a smartphone running OpenMW, combat that requires aiming correctly and having hit chance was infuriating. One or the other would be fine, like with a Zelda-esque lock-on feature combined with hit chance.
- none_to_remain 4y agoMorrowind has several different systems of fast travel, the best being the silt strider
- chongli 4y agoNo way! My favourite method of fast travel will always be scrolls of Icarian flight. Sooo freaking hilarious!
- pathartl 4y agoI remember first coming across the scroll at the beginning of the game. "Surely this isn't intentional? I have some sort of mod installed don't I?"
- out_of_protocol 4y agoMark-recall, teleport to temple, teleport to imperial cult, mage guild, silt striders, boats, propilion marks, overcharged jump spell ;)
- sbmyft 4y agoThe best games have already been made.
- dmonitor 4y agoThe best games were the ones released during your childhood. The next best are modern indie games inspired by the ones you played in your childhood.
- ChoGGi 4y agoI grew up on FPS' and strategy games, I mostly play metroidvanias now (been spoiled by hollow knight and Ori) ;)
- malnourish 4y agoThat couldn't be further from the truth. There are more people than ever creating games, and, discoverability aside, some of the greatest games are yet to come. Imagine you made that statement on May 27, 2019, the day before Outer Wilds came out.
- Freedom2 4y agoAt which point did the last, best game get made? Because great experiences are always coming out, for example, HiFi Rush just recently. If all you look at is AAA experiences, then maybe I can understand this viewpoint, but this is absolutely not true in general.
- danbolt 4y agoIf we use the Atari 2600 as a (very!) rough benchmark for publicly available video games, the medium as we know it has been around for about 46 years. [1] Given that movie theaters sprang up in the early 20th century, [2] you could make the argument that video games haven't even reached their equivalent of the French New Wave yet. Given how far someone can go with a little bit of self-taught asset creation, I think the best video games will be made after you and I have passed away. [1] https://en.wikipedia.org/wiki/Atari_2600 https://en.wikipedia.org/wiki/Atari_2600 [2] https://en.wikipedia.org/wiki/Movie_theater https://en.wikipedia.org/wiki/Movie_theater
- sschueller 4y agoOh god, it will be like movies. Remake after remake of old good games.
- npsomaratna 4y agoYup. I still remember running Morrowind for the first time. My jaw dropped. Arena and Daggerfall (the two predecessor games) were procedurally generated, and just felt "more of the same" after a while. My understanding is that the world in Morrowind was lovingly crafted by hand. This might have resulted in a small in-game world—but each inch of that world felt special. Interestingly, the Witcher 3 is probably the one other game that gave me the same "this world is handcrafted" feel (dunno how that was built though).
- babypuncher 4y agoI think this is why the Hogwarts Legacy game is doing so well. The story is fine I guess, and the combat is polished but not particularly deep. But the recreation of the castle and Hogsmeade are so painstakingly detailed and well thought out. It's easy to get lost for hours just exploring, something most other open world games of the last decade really struggle with. The illusion starts to fade when you wander further away from the school, but the game smartly keeps most of its critical path around Hogwarts and Hogsmeade.
- nvrspyx 4y agoRed Dead Redemption 2 is another example of an open-world with ridiculous attention to detail. It's certainly rare to have such a detailed open-world and a really good story.
- RangerScience 4y ago> lovingly crafted by hand Ever play Riven? I remember reading that "every pixel was crafted by hand" (which probably wasn't quite true, but, probably not enough to matter. That game was a work of art)
- OkayPhysicist 4y ago
- jacooper 4y agoHard disagree. Amazing games like Control and Horizon zero dawn still exist.
- pathartl 4y agoControl is such a great representation of what a modern game can be. For example, with newer games I have a hard time picking out enemies and items on screen. Control solves this by making the enemies a bright red.