4 ms·
Corruption of internal state is generally what leads to crashes. But yes, having worked in service games for over a decade now, clients are treated as untruste
by tiledjinn 4y ago
Corruption of internal state is generally what leads to crashes.
But yes, having worked in service games for over a decade now, clients are treated as untrusted agents regardless. CVEs that result in control over local execution are mostly not interesting. At least for the purpose of maintaining the game; platform holders _do_ care, mostly on fears of piracy.
Galoob didn't cause revenue issues with Game Genie in the 90's. And revenue is the thing what matters.