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> I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL. What does that mean? The standard doesn't dictate any kind of form of
by shmerl 4y ago
> I'm not a fan of Vulkan not having a built-in compiler for shaders compared to OpenGL.
What does that mean? The standard doesn't dictate any kind of form of implementation of the compiler. Different OpenGL drivers can use different compilers. Same for Vulkan.