3 ms·
> If anything Microsoft seems to have taken a less arduous approach to this by going to upstream first to Mesa... If you have some weird desire to use DirectX A
by ignoramous 4y ago
> If anything Microsoft seems to have taken a less arduous approach to this by going to upstream first to Mesa... If you have some weird desire to use DirectX APIs on Linux, you can already do that in many ways with subprojects of Wine and Proton such as d3dvk.
Interesting where Google's efforts to commodotize d3d12 with SwiftShader (as opposed to Mesa) and Angle fits in to this.