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NIH? Vulkan was released nearly a year after DX12. And DX12 follows a long line of DirectX versions. Also... OpenGL has kind of always sucked compared to Direc
by gjsman-1000 4y ago
NIH? Vulkan was released nearly a year after DX12. And DX12 follows a long line of DirectX versions.
Also... OpenGL has kind of always sucked compared to DirectX. There is no reason for Microsoft to abandon 25+ years of support because finally we have a competitive open standard for Direct3D.
And on that note, you are just complaining about Direct3D. There are a ton of DirectX APIs for things that aren't graphics, like sound (XAudio), raytracing (DXR), storage (DirectStorage), machine learning (DirectML), and many more. Vulkan doesn't really attempt most of these other DirectX features. So... you're asking Microsoft to abandon Direct3D for Vulkan, and have everyone use a Vulkan/DirectX hybrid, which sounds awful.
- shmerl 4y agoDebunked this "year after" argument in the above comment.
- vore 4y agoIs 3D rendering and audio output really so coupled together that you can't just swap out Direct3D for Vulkan and keep using XAudio? It sounds awful if that's the design in the first place. For what it's worth, many AAA games do exactly that...
- SquareWheel 4y ago> Vulkan was released nearly a year after DX12. True, but Vulkan is largely a continuation of Mantle which released two years before DX12.
- deleted 4y ago[deleted]