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As a rule, it is better to have developers learn one way to work, rather than N. A problem with time travel debugging is that you generally can't use it in pro
by foobiekr 4y ago
As a rule, it is better to have developers learn one way to work, rather than N.
A problem with time travel debugging is that you generally can't use it in production [of course, there are people who think devs should have direct access to prod, for them there is no help], and you 100% cannot use it for anything deployed at a customer (so for embedded, devices, actual non-SAAS software etc. etc.).
It's better to shore up your tools so that the workflow is very straightforward and leave stuff like time travel for people doing work on a very narrow subset of very hard to understand bugs.