3 ms·
I don't know. I count the logo loading screen (i.e. Sonic the Hedgehog had an incoming "Sega!" announcer and logo, which is at least 2-3 seconds). It's much fa
by deafpolygon 4y ago
I don't know. I count the logo loading screen (i.e. Sonic the Hedgehog had an incoming "Sega!" announcer and logo, which is at least 2-3 seconds). It's much faster than the loading times of current consoles, but not 1 second.
NES might qualify, as it often "loaded" (turned on) right into the title screen.
- whstl 4y agoIs there really any "loading" going on, or is that just a branding screen? Those consoles use ROM chips that were fast enough, and the Genesis, for example, only had 64 KB of RAM, so there wasn't even the need or possibility for "loading" a lot of things into the RAM like today, nor was the CPU fast enough to compute anything during boot that couldn't be pre-loaded into the ROM. I also remember some of those being totally skippable as well, not only in the Genesis but also in other consoles. On the Neo Geo, for example (same CPU as the Genesis, 68000), putting a coin completely skips the (kinda long) 7 second logo intro.
- yellowapple 4y ago> I count the logo loading screen That's a pretty unfair metric, then, considering that said delay is entirely artificial and is part of the game itself.
- aflag 4y agoWhat actually happens while the logo is showing? Is that really a loading screen or does it always have to be there for contract reasons?
- deleted 4y ago[deleted]