3 ms·
Wouldn't that not be true at all for a significant portion of games that are long-running franchises, perhaps even less true than for any other software product
by brailsafe 4y ago
Wouldn't that not be true at all for a significant portion of games that are long-running franchises, perhaps even less true than for any other software product that doesn't live for longer than 2-3 years?
Either way, I would never attribute this to ICs, they're just doing the best or fastest job they can with the requirements they're given. A lot of the time anyway.
- Dork1234 4y agoBy the time you a a long-running franchise you gained so much technical debt that rewriting the entire engine not to have hacks is a very development intensive. Then you never know if the franchise will fad away.