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I think there's a huge opportunity for indie developers to clone popular games and make them more consumer friendly. It seems like a lot of huge corporations w
by sosodev 4y ago
I think there's a huge opportunity for indie developers to clone popular games and make them more consumer friendly.
It seems like a lot of huge corporations will blindly chase profits with zero consideration of what their fans want.
I've been building a company (https://hyperspacelogistics.com/ https://hyperspacelogistics.com/) where we believe that doing what's best for the fans is actually best for the company. In fact, we state "We strive to support actively used products for as long as possible" as one of our core values.
Our upcoming game GunZone will even include a dedicated server so players can still play even if the company dies out. Funny that this standard of old games is now considered a big feature.
- pathartl 4y agoI've been going through a bunch of old games recently for a project involving a regular LAN party some friends and I hold. If I can make a suggestion, bundle as much documentation as you can with the dedicated server. It's infuriating how many times I've run into games where the potential commands/switches have been documented online across 30 websites, but every site is incomplete. Tons of games don't even document how to set the listen address or port, or even what runtimes might be needed in order to run.