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I’ve tried desperately to get in contact with the folks at primitive to hash out some ideas and make suggestions, but they’re either not open to them, or too bu
by tikimcfee 4y ago
I’ve tried desperately to get in contact with the folks at primitive to hash out some ideas and make suggestions, but they’re either not open to them, or too busy to have a conversation. I’ve been developing a SceneKit and metal backed GPU based text visualizer in a fully 3D space, but without all the bells and whistles of an IDE yet - although I can trace threads and do basic syntax analysis. If that interests you, check out: https://github.com/tikimcfee/LookAtThat https://github.com/tikimcfee/LookAtThat
- jimmySixDOF 4y agoI think Primitive started out with a bang under one of the many false dawns of XR and while it is still a side project, it is not super active although I did see JavaScript added in the last 6months so definitely not frozen. Your own project looks like a great experiment with Apple ecosystem and while I hope they join on to standards based WebXR it will be good to see this new development environment they are rumored to release this summer. I had not seen TapKit before so thats a great thing to be aware of thanks & it reminds me of a project called Lexting that was floated for a while using freespace inputs and still some demos on Youtube. Good luck with your prototyping!