5 ms·
Myst Island is free on the new one but the ages are a one time IAP. Kind of a neat way to let folks try the game out IMO.
by jeremymcanally 4y ago
Myst Island is free on the new one but the ages are a one time IAP. Kind of a neat way to let folks try the game out IMO.
- dylan604 4y agoIs it though? Games used to be a one time purchase. Now, it's multiple purchases just to play the one game
- idle_zealot 4y agoI don't think it's multiple purchases to play the game. The beginning of the game is free, then there's a single purchase to unlock the rest. It's the same as the old "free demo" model.
- SOLAR_FIELDS 4y agoAnother recent example of this working pretty well is Dragon Quest XI. The demo allows you to essentially play the full game, with no restrictions, for the first 5-8 hours of the storyline before you purchase to progress further.
- idle_zealot 4y agoOf course, the risk in this model is as follows: Someone hears that DQXI is supposed to be good, so they go to try it. There's a demo, so they download that. They play for ~5 hours and realize they're not having much fun, so they stop playing before even being prompted to pay. Which is what happened when I tried playing DQ.
- SOLAR_FIELDS 4y agoIf I was a developer of the game I would say “well, that was working as intended, this clearly wasn’t the game for you”. If I was a bean counter, however, I would say to axe the demo and add some micro transactions to the game. It’s a bad idea to let people try it beforehand and make their own decision on whether the game is good or not. Clearly we haven’t traded enough goodwill of our players, excuse me, customers, in exchange for some short term profits.
- dylan604 4y agoAh, I misread "ages are a one time purchase" as each age is purchased separately. read it too quick i guess
- deleted 4y ago[deleted]
- huhtenberg 4y agoIncidentally, I think that was Apple's original intent for the IAP... until it got "creatively" repurposed to sell spendable resources.