3 ms·
The big strength of CDDA as a roguelike for me is that when you die, it's usually clear what you did wrong in the days or minutes leading up to your death.
by FeepingCreature 4y ago
The big strength of CDDA as a roguelike for me is that when you die, it's usually clear what you did wrong in the days or minutes leading up to your death.
- TeMPOraL 4y agoIs it? After many, many hours in the game, and many more deaths, I've learned the following: 1. If it's early game and you think you died because zombies are OP, you don't understand the clothing encumbrance mechanic. 2. Otherwise, the reason you died is because your luck run out.
- FeepingCreature 4y agoJust make note of what killed you and avoid it hence. You do usually have the choice of not engaging.