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> and then hits a runtime error due to some stupid typo. I don't think that the parent comment implied prototyping in dynamic languages but rather in staticall
by menaerus 4y ago
> and then hits a runtime error due to some stupid typo.
I don't think that the parent comment implied prototyping in dynamic languages but rather in statically compiled ones.
FWIW in C or C++ you don't have to do as much code gymnastics to satisfy the compiler so consequently prototyping is both faster and easier when compared to Rust.
- jjnoakes 4y agoAgain for me personally, I find the opposite true. With C and C++ I'll find that once in a while, quick sloppy coding gets me something that seems to work for a bit and then fails in subtle and hard to debug ways. That's a time sink that just doesn't exist when I whip something together in Rust.