2 ms·
For me it’s all about making the biggest junctions possible with as high throughput as possible. There’s a lot of similarities with software engineering and con
by stingraycharles 4y ago
For me it’s all about making the biggest junctions possible with as high throughput as possible. There’s a lot of similarities with software engineering and concurrency here.
I always thought that when people were designing actual CPUs in games like openttd or factorio, they actually used tools to generate save games rather than do everything by hand? Is that not true?
- couchand 4y agoit's not uncommon to see some computational elements in games on public servers, but building a real stored-program computer requires at least the clipboard patch if not direct savegame manipulation. (or incredible patience, i suppose)