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> This is only true if you can’t see the future that’s right in front of your eyes. It really isn't in front of my eyes, and won't be for a long time. > <link
by dmitriid 4y ago
> This is only true if you can’t see the future that’s right in front of your eyes.
It really isn't in front of my eyes, and won't be for a long time.
> <link to fantasy interfaces>
No idea why it's here. And yes you are restricted by the laws of physics and human biology.
> We also already have Quest 2 as a pretty good VR device that’s shipped
VR is a) distinctly different from AR, b) requires bulky headsets, and c) borderline unusable for any extended periods of time
- chaostheory 4y ago> yes you are restricted by the laws of physics and human biology Yeah, you didn’t cite any laws that restrict this future. You’re wrong. Let’s also not be disingenuous. those “fantasy interfaces” are working prototypes and not just movie CGI. There are also real world products like NReal. You’re not familiar enough with the subject despite being confidently wrong > VR is a) distinctly different from AR, b) requires bulky headsets, and c) borderline unusable for any extended periods of time 1. There is pass through AR which what Quest headsets and the new Apple headset will support 2. Bulky headsets are the past and present. That isn’t the future, or even the near future
- dmitriid 4y ago> Yeah, you didn’t cite any laws that restrict this future. You’re wrong. I'm not wrong. I just don't call wishful thinking "the future", "reality" etc. > Let’s also not be disingenuous. those “fantasy interfaces” are working prototypes and not just movie CGI Prototypes are not "actual usable interfaces that are used by real humans for any extended periods of time". Note how his own company uses none of these interfaces. > There are also real world products like NReal Ah yes. A pair of galsses with 46 degree field of view that you need to connect with a cable to the actual device where all the processing and control happens. > what Quest headsets and the new Apple headset will support Ah yes. The new Apple headset that you know literally nothing about will one hundred percent will have this... Even though it's rumoured not to be VR device > Bulky headsets are the past and present. That isn’t the future, or even the near future Oh? We've solved the question of batteries? Of compact CPUs and GPUs capable of processing this? Etc. And all this is coming in near future?
- chaostheory 4y agoYou are completely wrong. you have yet to cite a law of physics or some biological fact that will prevent this from being a reality. Ie you’re making really terrible assumptions based on lack of knowledge. > A pair of galsses with 46 degree field of view that you need to connect with a cable to the actual device where all the processing and control happens. Yes, and it’s shipped and will continue to be improved through iteration. > Ah yes. The new Apple headset that you know literally nothing about will one hundred percent will have this... Even though it's rumoured not to be VR device We know more about the Apple device through patent filings and leaks. It is a VR device with pass through that will likely cost $3000. Their AR prototype costs too much to ship. > Oh? We've solved the question of batteries? Of compact CPUs and GPUs capable of processing this? Etc. And all this is coming in near future? All of the issues that you’ve cited can be fixed and improved gradually; these devices are already real and shipped. Yes, these improvements are coming in the near future. As for batteries, that’s been solved 1-2 years ago. Your complaints are very similar to the pundits dumping on the first release of the iPhone. It’s not that hard to see the overall trend of better, faster, cheaper for tech product evolution. It’s not the first time it’s happened, nor will it be the last I don’t understand why you keep doubling down on a subject that you know nothing about.
- dmitriid 4y ago> We know more about the Apple device through patent filings and leaks. No you don't. Apple routinely files hundreds of patents (any major company does that). It doesn't mean those patents will end up as a shippable product. All you know is the never ending rumor mill. > these devices are already real and shipped. Of course they are not > As for batteries, that’s been solved 1-2 years ago. Of course they haven't. There's literally no battery + cpu + gpu tech that you can put in an AR device lightweight enough for extended use. All "lightweight" ones use a cable to connect to an external device. The rest are bulky and heavy. Because you cannot bullshit your way out of physics and biology by pretending "this has been solved". > I don’t understand why you keep doubling down on a subject that you know nothing about. There's objective reality and there's wishful thinking