3 ms·
Exporting to OBJ would get you 90% of the way there. If you're not doing anything but generating a mesh, then OBJ -> whatever converters exist for pretty much e
by junon 4y ago
Exporting to OBJ would get you 90% of the way there. If you're not doing anything but generating a mesh, then OBJ -> whatever converters exist for pretty much every datatype.
OBJ is also the easiest to implement, too. Assuming whatever geometry library you're using is using _real_ geometry and not using any sort of weird volumetric rendering, etc. then it should be 'trivial' to export to OBJ.