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I've made my own fully 3d lovecraftian text editor, I'd like to give this a try and see if I can make a 3d object for my text editor, with my text editor. Does
by MrLeap 4y ago
I've made my own fully 3d lovecraftian text editor, I'd like to give this a try and see if I can make a 3d object for my text editor, with my text editor.
Does it contain facilities for export into non-parametric mesh formats? (.obj / .fbx / collada..) np if not.
- dschroer 4y agoNot yet. Its certainly something that I want to support. I want to avoid supporting all the formats so settling on a few clear options in the space is the goal. Right now its only STL since its super standard and doesn't force me to cover everything. I will likely move away from STL as things settle. Feel free to add a ticket requesting your favorite and I can look into moving to that format in the future.
- MrLeap 4y agoSure thing. I can still have fun with it in the meantime, if blender fails to export meshlab should succeed :p Very cool project
- junon 4y agoExporting to OBJ would get you 90% of the way there. If you're not doing anything but generating a mesh, then OBJ -> whatever converters exist for pretty much every datatype. OBJ is also the easiest to implement, too. Assuming whatever geometry library you're using is using _real_ geometry and not using any sort of weird volumetric rendering, etc. then it should be 'trivial' to export to OBJ.