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An AR headset that's supposed to do what, exactly?
by 65 4y ago
An AR headset that's supposed to do what, exactly?
- chaostheory 4y agoTo help bring the next paradigm in computing interfaces. I don’t understand why people have forgotten all of the sci-fi movies that have been showing what’s possible
- r00fus 4y agoLet me know when someone has solved the "glasshole" creep factor. Clearly Apple is the most capable in shifting consumer sentiment but that's a challenging hurdle.
- chaostheory 4y agoChallenging is different from impossible, and yes we are talking about Apple, a company who’s proven time and time again that they’re up for solving UX challenges
- CamperBob2 4y agoI've personally solved it by striving to care less about what other people think. I realize that doesn't work for everyone in all circumstances, though.
- r00fus 4y agoThe problem isn't your adoption of new tech (e.g. google glass) it's that your behavior using new tech engenders blowback from others (they call you a glasshole) and THEY won't adopt the new tech. Adoption is a key metric that differentiates a successful product vs. failed product.
- rightbyte 4y ago> I've personally solved it by striving to care less about what other people think. Google Glasses was lunched before Google was widely known as a creepy spyware company too. I don't even think computer geeks would be impressed anymore.
- chasd00 4y agodon't put a led on the front for one. i think people would largely not care if they largely didn't notice. This is why surveillance cameras are placed somewhere out of the way.
- dmitriid 4y agoAh yes. Sci fi movies that have to show flashy special effects that would never work this way in real life: from headache-inducing colors and animation to having to hold your hands up fir an extended period of time to do the simplest things to see-through interfaces.
- chaostheory 4y ago> show flashy special effects that would never work this way in real life This is only true if you can’t see the future that’s right in front of your eyes. Also unless something will violate laws of physics, it’s not wise to say that never will happen or is impossible to achieve https://www.wired.co.uk/article/oblong-minority-report-john-underkoffler https://www.wired.co.uk/article/oblong-minority-report-john-... We also already have Quest 2 as a pretty good VR device that’s shipped, not to mention stuff from other companies like valve
- dmitriid 4y ago> This is only true if you can’t see the future that’s right in front of your eyes. It really isn't in front of my eyes, and won't be for a long time. > <link to fantasy interfaces> No idea why it's here. And yes you are restricted by the laws of physics and human biology. > We also already have Quest 2 as a pretty good VR device that’s shipped VR is a) distinctly different from AR, b) requires bulky headsets, and c) borderline unusable for any extended periods of time
- chaostheory 4y ago> yes you are restricted by the laws of physics and human biology Yeah, you didn’t cite any laws that restrict this future. You’re wrong. Let’s also not be disingenuous. those “fantasy interfaces” are working prototypes and not just movie CGI. There are also real world products like NReal. You’re not familiar enough with the subject despite being confidently wrong > VR is a) distinctly different from AR, b) requires bulky headsets, and c) borderline unusable for any extended periods of time 1. There is pass through AR which what Quest headsets and the new Apple headset will support 2. Bulky headsets are the past and present. That isn’t the future, or even the near future