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>Adding communication doesn’t change it as long as each player can’t see the other’s choice before making their own. Saying that communication doesn't change t
by Kranar 4y ago
>Adding communication doesn’t change it as long as each player can’t see the other’s choice before making their own.
Saying that communication doesn't change the prisoner's dilemma so long as each player can't communicate is a contradiction. The only difference is you used the word "see" instead of the word "communicate", but "see"ing is a form of communication.
- SailingSperm 4y agoThey're saying there's a distinction of being able to communicate freely (and possibly lie) while still not showing your final action to defect or cooperate. Which yes, leaves the prisoners dilemma much the same as the 0 forms of comms version.
- Kranar 4y ago>They're saying there's a distinction But OP is saying there is no distinction.
- shkkmo 4y agoThe prisoners' dilemma is one of a whole class of thought experiment "games" that are defined by the structure of the payoff matrix. These games are generally framed in terms of two or more "players" making simultaneous choices. In that context, not being able to objectively see the choice made by other players making their own choice is functionally equivalent to making simultaneous choices. You can re-order when the players make choices and communicate at will without changing the payoff matrix and mathematical model.