4 ms·
gen x'er here saying the obvious "I guess you had to be there" ;) it was the first QTE game, the first animated game with full NTSC laserdisc graphics, the fir
by pmarreck 4y ago
gen x'er here saying the obvious "I guess you had to be there" ;)
it was the first QTE game, the first animated game with full NTSC laserdisc graphics, the first game to cost 50 cents to play, and just watching someone else play was entertaining enough so the cabinet ALWAYS had a crowd of people around it.
The only other time I regularly saw such a crowd around a single arcade cabinet was when Mortal Kombat came out while I was in college.
If you look at other popular arcade games of this era and what they had to offer graphically and sound-wise, you may start to see the appeal of a fully animated controllable game with a movie soundtrack.
Most Gen X gamers' memories of this game entail the (also entertaining) death animations. Because it was also FUCKING hard, lol. The hinting of QTE games today is positively luxurious compared to Dragons' Lair.
I think it's hilarious that the Daphne emulator has to actually simulate the playback-head delay of the (now nonexistent) laserdisc player to get the timings right, lol. Like it literally has to have a model of the disc itself in its emulation so it can estimate how long it would have taken the playback head to get from wherever it is virtually to wherever it is supposed to go virtually because the game incorporated these delays into its gameplay and simply supplying the right video data as soon as it is requested in naive emulation would make it work too fast, lol