4 ms·
It was laserdisc based with full motion animation graphics. It looked and sounded like _nothing_ else in the arcade. The best graphics in other games at the t
by qbasic_forever 4y ago
It was laserdisc based with full motion animation graphics. It looked and sounded like _nothing_ else in the arcade. The best graphics in other games at the time were things like Donkey Kong and Ms. Pac Man (i.e. cutesy low resolution pixels and beeps/bloops of sound). Dragons Lair was awe inspiring--you were _controlling_ a real cartoon, like what you might have dreamed of doing while watching cartoons on TV.
There were prompts FYI, the button you needed to press would quickly flash and you had fractions of a second to smash it. The whole point of the game was kind of to infer the right action from what was happening on screen too, i.e. if a skeleton is swinging a sword at you then you probably want to jump away from them but not into a nearby pit.
- tmountain 4y agoThe “prompt” was a very very brief yellow flash on the periphery of the screen in the direction you were supposed to move the joystick. I tried it a few times as a kid but was far too poor to get past the first one or two prompts. The visuals were mind boggling and the gameplay was abysmal, so my friends and I would usually just stare at the demo reel before moving on to a game that would stretch our quarters farther (gauntlet, tmnt, street fighter, etc). Ah, those were the days…!