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"The fantasy element that explains the appeal of dungeon-clearing games to many programmers is neither the fire-breathing monsters nor the milky-skinned, semi-c
by thwarted 18y ago
"The fantasy element that explains the appeal of dungeon-clearing games to many programmers is neither the fire-breathing monsters nor the milky-skinned, semi-clad sirens; it is the experience of carrying out a task from start to finish without user requirements changing."
--- seen on zombierobot.com
- thwarted 18y agommh.. seems the comment I was responding to was edited or something. it mentioned something about programmers just wanting adventure.
- deleted 18y ago[deleted]