4 ms·
Did last time you check, you saw that Carmack open sourced every single one of his game engines along the way?
by whywhywouldyou 4y ago
Did last time you check, you saw that Carmack open sourced every single one of his game engines along the way?
- dmix 4y agoA famous ~$50 millionaire+ programmer who is basically retired and no longer has a strong commercial connection to his original source code, of course can release his code for the public good without much risk. But that's a very different thing that whatever OP is talking about.
- pitched 4y agoDoom source code was released on December 23rd, 1997 (1). That was while it was still relevant. 1: https://en.m.wikipedia.org/wiki/Doom_engine https://en.m.wikipedia.org/wiki/Doom_engine
- dmix 4y agoAfter 1997 I don't see a single game being developed on the Doom Engine https://imgur.com/a/fa5PxgR https://imgur.com/a/fa5PxgR Again this has very little real connection to a commercial company in its prime releasing OSS and sacrificing massive income. All you've shown me is a programmer who got wealthy releasing the closed source games via big name publishers, strategically making their own company, then later released the source code for a well-past-its-commerical-prime game at minimal personal risk, in an industry at the time where old games die. Even remastering old IP games wasn't a thing yet. Meanwhile releasing his engine brought him and his team much personal reputation, showing his amazing programming techniques and talent which helped the industry... even though no one cared to use his old out-of-date open source engine (aka little commercial risk)... which yes was novel at the time and respectable. What does this have to do with OpenAI exactly? Or top end talent spending their prime at a commercial software company? And I despise the heavily policed OpenAI approach to models so I have no skin in the game to defend them.
- unityByFreedom 4y ago> After 1997 I don't see a single game being developed on the Doom Engine Because Carmack kept developing new engines that were better. He also made it easy for people to build maps and add onto the game. You can earn both money and followers by holding back key pieces but still sharing with the community. Check out the book Masters of Doom.