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Stadia wasn't really that innovative, how many times has cloud/streaming gaming been done before? I can think of at least 3. Also, it's already dead.
by silisili 4y ago
Stadia wasn't really that innovative, how many times has cloud/streaming gaming been done before? I can think of at least 3.
Also, it's already dead.
- Sebguer 4y agoYeah, OnLive did it back in 2003!
- mertd 4y agoWhich three? Did they actually work with reasonable input latency?
- silisili 4y agoI thought of OnLive, Shadow, and Geforce Now. The only one of those I'd used was Geforce Now, and found it very similar to Stadia wrt latency. Stadia had a much nicer interface, though.
- bee_rider 4y agoThe discussion was about innovative products. An already explored idea, but executed properly, only counts as innovative if Apple does it. And even then, it only ran for a couple years, so even if we want to give points for taking an idea and making it work, they don’t pass there either.
- i_love_cookies 4y ago[dead]
- josu 4y agoStadia worked much better than the competition. It was the first time that cloud gaming had no tradeoffs. Definitely a lot of innovation behind the curtains.