3 ms·
To be fair, I think the touchpads are pretty crucial on the deck. I play a bunch of games where I just really want a mouse and the touchpads make that feel rel
by horsawlarway 4y ago
To be fair, I think the touchpads are pretty crucial on the deck.
I play a bunch of games where I just really want a mouse and the touchpads make that feel relatively natural in a way that joysticks just don't.
I do agree, though - the focus on the touchpads on the original steam controller was perhaps over the top, and the absence of a second stick was limiting. I think the deck gets it right: You have two of each, one for each hand.
I can play games designed for controllers, and I can play games designed for mice, and everything just works.
- mrguyorama 4y agoThe deck has a sort of "second gen" implementation where they realized sticks are important but trackpads can be great secondary or alternative controls. They figured the same thing out for VR controllers, with the index having a thumbstick for most interactions but some weird little touchpad thing for whoever wants it.
- horsawlarway 4y agoI mean - I think it just depends heavily on what game you're playing. If I'm playing a game designed around a console experience, I want the sticks - they feel natural in that space in a way that the touchpads don't compare with. If I'm playing a game designed for a mouse and keyboard... I definitely don't want the sticks. I want the touchpads (at least one of them). The sticks feel horrible as a mouse for these games (although sometimes one can replace WASD panning controls) Basically - games like Rimworld/Dwarf Fortress DO NOT WORK without the touchpads. Period. The touchpads are not "alternative"... the touchpads are the reason the deck can make those games playable.