2 ms·
Another view point: if you want to compete in the big leagues, you need to have "fuck you" levels of money. You can be happy building indie games for desktops a
by guhidalg 4y ago
Another view point: if you want to compete in the big leagues, you need to have "fuck you" levels of money. You can be happy building indie games for desktops as a career, but if you want to compete with Nintendo, Sony, and Meta then you need to take out your checkbook and write lots of zeros. So stop trying to compete with them if you don't have the capital! Build great games that aren't AAA-style FPS, BR, Minecraft/CoD/Halo clones.
- dmonitor 4y agoThis is about hardware, not games
- sublinear 4y agoYup. I'm pretty sure the indie games we all know about made good money. Enough to have continued growing a business without copying any AAA games and avoiding getting bought out or aped. The dev(s) just chose not to go that route. It makes a lot of sense why not. They don't want to betray their audience and they want to keep having fun making games. Success is not necessarily "competing" with the big companies. There's always room for more types of games.
- account42 4y ago> Yup. I'm pretty sure the indie games we all know about made good money. Enough to have continued growing a business without copying any AAA games and avoiding getting bought out or aped. That is only true if you have't heard about most indies. The are plenty of great indie games that just didn't manage the marketing gamble and faded into obscurity without much financial success or even making a loss, especially when you consider the developer's opportunity cost. Then there are even more where the developers gave it their best for years but ultimately failed, either releasing a mediocre game or nothing at all. Indie game dev is absolutely not something that you should be getting into when your primary interest is financial return. The ones that make it big are a tiny minority.