4 ms·
>I imagine the biggest obstacle is that it has nothing to do with their business. Mobile is far and away the most profitable, highest revenue segment of the ga
by ramesh31 4y ago
>I imagine the biggest obstacle is that it has nothing to do with their business.
Mobile is far and away the most profitable, highest revenue segment of the gaming market by a huge margin. I can't imagine they don't want a piece of that.
- deleted 4y ago[deleted]
- AnIdiotOnTheNet 4y agoI can, because they really don't seem to. They aren't a publicly traded company beholden to corporate share holders who only value profit. They have a history of behavior which suggests they care about PC gaming and not a heck of a lot else. Arguably they don't even care about the money that much. Did you know you can sell Steam keys on other store fronts and Valve won't even take a cut?
- tl 4y agoWant and ability are two different things. Valve released a phenomonal but imperfect update to the Nintendo Switch which has sold about 1% as well. If Sony released a PlayStation Phone tomorrow, and failed to update it for years despite massive interest, then you'd see a SteamPhone.
- OkayPhysicist 4y agoNot to mention the fact that they might be able to tap into a market that practically doesn't exist anymore: paid mobile games. Like, actual, "I pay you $5-40, you give me a complete game". People are in the habit of buying games on Steam. Half of the top-20 most played games on Steam right now cost money. SteamDeckPhone's sales would probably be disproportionately people who already use Steam on the PC and/or the Steam Deck, so it would be a significantly different audience than the broader mobile gaming market.