4 ms·
I imagine the biggest obstacle is that it has nothing to do with their business. If they are well run, it seems unlikely.
by LeFantome 4y ago
I imagine the biggest obstacle is that it has nothing to do with their business. If they are well run, it seems unlikely.
- ramesh31 4y ago>I imagine the biggest obstacle is that it has nothing to do with their business. Mobile is far and away the most profitable, highest revenue segment of the gaming market by a huge margin. I can't imagine they don't want a piece of that.
- deleted 4y ago[deleted]
- AnIdiotOnTheNet 4y agoI can, because they really don't seem to. They aren't a publicly traded company beholden to corporate share holders who only value profit. They have a history of behavior which suggests they care about PC gaming and not a heck of a lot else. Arguably they don't even care about the money that much. Did you know you can sell Steam keys on other store fronts and Valve won't even take a cut?
- tl 4y agoWant and ability are two different things. Valve released a phenomonal but imperfect update to the Nintendo Switch which has sold about 1% as well. If Sony released a PlayStation Phone tomorrow, and failed to update it for years despite massive interest, then you'd see a SteamPhone.
- OkayPhysicist 4y agoNot to mention the fact that they might be able to tap into a market that practically doesn't exist anymore: paid mobile games. Like, actual, "I pay you $5-40, you give me a complete game". People are in the habit of buying games on Steam. Half of the top-20 most played games on Steam right now cost money. SteamDeckPhone's sales would probably be disproportionately people who already use Steam on the PC and/or the Steam Deck, so it would be a significantly different audience than the broader mobile gaming market.
- red-iron-pine 4y ago* deep, complex, and regulated market. by comparison, not a lot of FCC rules or local 911 rules related to a Steam Deck. * strong, like STRONG competition from global leaders a la Apple and Samsung * much deeper requirements for OEM builds, otherwise they're just white labelling hardware. makes sense for the Steam Deck since the offering is the Steam software and compatibility layer. * they're in the business of software and software support, and some light hardware support viz. the Valve Index and Steam Deck. but the average person looks at their phone 5+ hours a day and defines many of their life functions are dictated by their phone -- e.g. alarm clock, fitness tracker, music, many forms of interpersonal communication. they will drastically need to up their QA, support, and compatibility -- and those have non-trivial costs. * OEM manufacturing has ruthless margins; they're a private org but still * non-trivial build and launch costs
- ramesh31 4y agoI'll just say that these are, point for point, the exact same arguments made 20 years ago against the iPhone coming to market.
- deafpolygon 4y agoExcept, iPhones were first to market with an app store. There's a stronghold that Valve would need to break. If Microsoft couldn't do it with the full weight of its developer division and Windows Phone, then it's not likely Valve can.
- ramesh31 4y ago>There's a stronghold that Valve would need to break. If only Valve had a world class digital marketplace...