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> 500k+ per head in profit I expect Nintendo to have a different workforce composition than your typical SaaS. They will proportionally have more artists and
by diceduckmonk 4y ago
> 500k+ per head in profit
I expect Nintendo to have a different workforce composition than your typical SaaS.
They will proportionally have more artists and translators, who have less leverage/alternatives in the labor market than engineers. That would explain a lower expense line in the profit formula.
Obviously, this is not a value judgement. Diamonds cost more than water, at the margin, but that doesn't mean one is more important than the other.
- red-iron-pine 4y ago> They will proportionally have more artists and translators, who have less leverage/alternatives in the labor market than engineers. That would explain a lower expense line in the profit formula. And not just artists, but artists at a name-brand company that shape games. People from all over the world would line up around the block for days, buddhist monk style, to get an artist job there. They can pay at or below market rate just because folks would kill to design the next Metroid game.