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Yeah, I hate price hikes as much as anybody, but the fact that gamers pitch a fit if anyone contemplates moving the magic $60 price point is not sustainable. In
by Analemma_ 4y ago
Yeah, I hate price hikes as much as anybody, but the fact that gamers pitch a fit if anyone contemplates moving the magic $60 price point is not sustainable. In real terms, games have been getting 2-3% cheaper every year for like two decades, with a huge cut this year due to inflation. It has to move eventually.
- nocsi 4y agoWhy? Games are easier to develop today than they’ve ever been. The only class of game that can push the $69.99 envelope are those making AAA games. Games and movies are the two cheapest forms of entertainment. They’re not going to mess with the formula, especially since both these industries do really well in a depression
- Waterluvian 4y agoIndeed it may be a shrewd business decision to effectively cut prices. But no other industry is expected to cut prices due to economies of scale.
- p1necone 4y ago> Why? Games are easier to develop today than they’ve ever been. The only class of game that can push the $69.99 envelope are those making AAA games. Nobody is selling indie games for $60/$69.99 (except maybe physical releases to cover manufacturing costs, and collectors edition type stuff). The barrier for entry may be lower, but AAA game development costs are massively higher now than they were ~10+ years ago.
- Insanity 4y agomaking games is easier but they grew in scope. Also, wouldn't books be cheaper for entertainment?
- majewsky 4y agoI've paid 20 bucks for Minecraft, and got over 4000 hours of entertainment out of it. If there's a book with a similar cost-benefit ratio, I'm not aware of it (except for public-domain or open-source e-books obviously, can't beat free).
- Waterluvian 4y agoThe dictionary is the Minecraft of the literary word. Buy one and knock yourself out!
- iainmerrick 4y agoD&D manuals?
- nemo44x 4y agoThey’re cheaper to distribute but not necessarily cheaper to bake at the highest levels.
- deleted 4y ago[deleted]
- Dalewyn 4y agoFor what it's worth, it's commonplace in Japan for new release domestic-made games to sell for upwards of 20,000 to 30,000 JPY (roughly $200~$300) USD depending on how much premium flair is tacked on; even base games going upwards of 15,000 JPY (roughly ~$150 USD). On the one hand they are expensive compared to standard western fare, but on the other they do look more representative of the kind of money game devs should be getting.