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Flutter is quickly shaping up to be the best way to accomplish this. The new renderers landing on all platforms including web are really nice. I've ignored Flut
by _jezell_ 4y ago
Flutter is quickly shaping up to be the best way to accomplish this. The new renderers landing on all platforms including web are really nice. I've ignored Flutter until now, but it's getting too good to ignore for much longer.
- nzoschke 4y agoCame here to say this. Flutter draws to a canvas at 60 FPS and uses the GPU. https://buildflutter.com/how-flutter-works/ https://buildflutter.com/how-flutter-works/ Anecdotally, I see it getting faster and faster on new engine versions without app changes.
- von_lohengramm 4y agoI absolutely hate how 60 FPS is the goal for these canvas-based solutions. I can render DOM at 240 FPS (and much higher if my monitor had a better refresh rate) no problem, but things like Flutter barely ever even make it to the triple digits. It's an embarrassing case of contentment. 60 FPS should not be considered ideal. It should be considered the absolute bare minimum and really only applicable for resource-constrained systems. If you're not doing absurd amounts of number crunching like raytracing, then you should aiming for 1000 FPS.