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That's weird that the author completely ignores popular projects like ImGui [1] or lvgl, maybe the author wanted to talk about W.I.P. GPU based UIs written in R
by Kukumber 4y ago
That's weird that the author completely ignores popular projects like ImGui [1] or lvgl, maybe the author wanted to talk about W.I.P. GPU based UIs written in Rust only? In that case, there doesn't seems to be a lot of choice
[1] - https://github.com/ocornut/imgui/issues/5886 https://github.com/ocornut/imgui/issues/5886
- paulgb 4y agoI had some notes on Dear ImGui (and the prevalence of immediate-mode across other frameworks that it inspired), but ultimately cut it for length because I wanted to focus on applications rather than frameworks/GUI toolkits.
- Kukumber 4y agohttps://github.com/ocornut/imgui/issues/3075#issuecomment-604711590 https://github.com/ocornut/imgui/issues/3075#issuecomment-60...
- lionkor 4y agoImGui, by default, is run at like 60+fps. No GUI app that doesnt display real time changes needs to render at 60+ fps
- seanw444 4y agoMaybe not a constant 60+ FPS, but if I scroll, and I can tell it's rendering at 20-30 FPS max on my 144 Hz monitor, I'm going to be annoyed. I want smoothness.
- jakelazaroff 4y agoDear ImGui doesn't actually include a draw loop, does it? AFAIK you're in control of how often that happens.
- lionkor 4y agoYes, and the example and sample code does it with max framerate.
- jakelazaroff 4y agoOkay, but that’s not the same thing as “Dear ImGui runs at 60fps by default”.