3 ms·
>The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. I couldn't find a reference for this, and my recollect
by johnwalkr 4y ago
>The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998.
I couldn't find a reference for this, and my recollection is that Unreal had amazing (for the time) detail textures when you got close to an object, but they were very repetitive.
- henriquecm8 4y agoI think what unreal did was overlay the texture with another texture when you get close to it, so it looked more detailed.
- Teslazar 4y agoThe water is procedurally generated. I don't recall any other textures that were procedurally generated in the game.