4 ms·
That may not be a bug. I think there's a notion that once the display has high enough DPI, there's no point trying to do subpixel rendering anymore. It also rel
by nighthawk454 4y ago
That may not be a bug. I think there's a notion that once the display has high enough DPI, there's no point trying to do subpixel rendering anymore. It also relied on a known physical subpixel layout which I'm not sure holds in modern screens.
- TheCoreh 4y agoSubpixel antialiasing also looks weird with scaled video modes (where the screen is rendered at a higher resolution then resampled at the native resolution), can't really work correctly with translucent/transparent backgrounds, and can look weird when mirroring or dragging windows between displays with different subpixel order.