16 ms·
Tensor cores are simply multiplying matrices. Relatively easy to do with a compute shader. Here's an example of such shader in D3D11: https://github.com/Const-
by Const-me 4y ago
Tensor cores are simply multiplying matrices. Relatively easy to do with a compute shader.
Here's an example of such shader in D3D11: https://github.com/Const-me/Whisper/blob/master/ComputeShaders/mulMatTiled.hlsl https://github.com/Const-me/Whisper/blob/master/ComputeShade...